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M2O Scripting APIScripting reference
Global objectClient APIGenerated

Bone

const Bone: Readonly<{ Aim_dummy: 1002; BaseRef: 1; bipod: 2116; Blnd_dummy: 1001; Bone01: 3000; Bone02: 3001; Bone03: 3002; Bone04: 3003; Bone05: 3004; Bone06: 3005; Bone07: 3006; Bone08: 3007; Bone09: 3008; Bone10: 3009; Bone11: 3010; Bone12: 3011; Brow1L: 727; Brow1R: 827; Brow2L: 726; Brow2R: 826; Bryle: 843; Camera_dummy: 1003; Cap: 2109; CapLeft: 2005; ChangeMagazine: 2102; ChangeMagazineLeft: 2002; CheekL: 731; CheekR: 831; Cigareta: 842; CoatSim_Root: 1510; CylinderFire: 2107; CylinderFireLeft: 2007; CylinderOut: 2108; CylinderOutLeft: 2008; EYE_L: 736; EYE_R: 836; FireLeft: 2004; Fmv_cigareta: 845; FootStep_L: 1005; FootStep_R: 1006; Gathers: 607; GunHand_L: 2014; GunHand_R: 2114; GunHandLeft: 2014; GunHandRight: 2114; HairScale: 602; Handle_L: 2104; Handle_LLeft: 2015; Handle_R: 2120; Handle_RLeft: 2014; Hat: 603; Hat_mesh: 608; Head: 108; Hips: 101; Jaw: 601; L_BackCoat01: 1620; L_BackCoat02: 1621; L_BackCoat03: 1622; L_BackCoat04: 1623; L_BackCoat05: 1624; L_BackCoat06: 1625; L_FrontCoat01: 1600; L_FrontCoat02: 1601; L_FrontCoat03: 1602; L_FrontCoat04: 1603; L_FrontCoat05: 1604; L_FrontCoat06: 1605; L_FrontCoat07: 1606; L_LegSleeve: 206; L_sideCoat01: 1610; L_sideCoat02: 1611; L_sideCoat03: 1612; L_sideCoat04: 1613; L_sideCoat05: 1614; L_Sleeve: 407; LeftArm: 402; LeftArmRoll: 403; LeftBreast: 109; LeftFoot: 204; LeftForeArm: 404; LeftForeArmRoll: 405; LeftHand: 406; LeftHandIndex1: 421; LeftHandIndex2: 422; LeftHandIndex3: 423; LeftHandMiddle1: 431; LeftHandMiddle2: 432; LeftHandMiddle3: 433; LeftHandPinky1: 451; LeftHandPinky2: 452; LeftHandPinky3: 453; LeftHandRing1: 441; LeftHandRing2: 442; LeftHandRing3: 443; LeftHandThumb1: 410; LeftHandThumb2: 411; LeftHandThumb3: 412; LeftInHandIndex: 420; LeftInHandPinky: 450; LeftLeg: 203; LeftNates: 207; LeftShoulder: 401; LeftToe: 205; LeftToeBase: 205; LeftUpLeg: 201; LeftUpLegRoll: 202; Lo_LidL: 728; Lo_LidR: 828; Lo_MLip: 604; Lo_MLipL: 733; Lo_MLipR: 833; MCornerL: 734; MCornerR: 834; Muzzle: 2112; MuzzleLeft: 2012; Neck: 107; Nose: 606; NostrilL: 729; NostrilR: 829; Open: 2111; OpenLeft: 2011; Opposite: 1004; R_BackCoat01: 1630; R_BackCoat02: 1631; R_BackCoat03: 1632; R_BackCoat04: 1633; R_BackCoat05: 1634; R_BackCoat06: 1635; R_FrontCoat01: 1650; R_FrontCoat02: 1651; R_FrontCoat03: 1652; R_FrontCoat04: 1653; R_FrontCoat05: 1654; R_FrontCoat06: 1655; R_FrontCoat07: 1656; R_LegSleeve: 306; R_sideCoat01: 1640; R_sideCoat02: 1641; R_sideCoat03: 1642; R_sideCoat04: 1643; R_sideCoat05: 1644; R_Sleeve: 507; ReloadLeft: 2009; RightArm: 502; RightArmRoll: 503; RightBreast: 110; RightFoot: 304; RightForeArm: 504; RightForeArmRoll: 505; RightHand: 506; RightHandIndex1: 521; RightHandIndex2: 522; RightHandIndex3: 523; RightHandMiddle1: 531; RightHandMiddle2: 532; RightHandMiddle3: 533; RightHandPinky1: 551; RightHandPinky2: 552; RightHandPinky3: 553; RightHandRing1: 541; RightHandRing2: 542; RightHandRing3: 543; RightHandThumb1: 510; RightHandThumb2: 511; RightHandThumb3: 512; RightInHandIndex: 520; RightInHandPinky: 550; RightLeg: 303; RightNates: 307; RightShoulder: 501; RightToe: 305; RightToeBase: 305; RightUpLeg: 301; RightUpLegRoll: 302; Scale_dummy: 1007; Scruff: 844; Shell: 2105; ShellLeft: 2013; Spine: 102; Spine1: 103; Spine2: 104; Spine3: 105; Spine4: 106; Tongue: 609; Trace: 1000; Trigger: 2103; TriggerLeft: 2003; Tripod: 2117; TripodAxe: 2118; Unload: 2110; UnloadLeft: 2010; Up_CheekL: 730; Up_CheekR: 830; Up_LidL: 735; Up_LidR: 835; Up_Mlip: 605; Up_MLipL: 732; Up_MLipR: 832; Upshot: 2106; UpshotLeft: 2006; WeaponAxe: 2119; WeaponBody: 2101; WeaponBodyLeft: 2001; WeaponOffset: 2121; }>

Defined in: client/api.d.ts:2886

Mafia II default skeleton bone identifiers exported by the M2O client.