CameraMatrix
Defined in: client/api.d.ts:1051
The view the engine is about to render.
Properties
Section titled “Properties”fieldOfView
Section titled “fieldOfView”fieldOfView:
number
Defined in: client/api.d.ts:1070
Horizontal field of view in degrees.
position
Section titled “position”position:
Vector3
Defined in: client/api.d.ts:1055
World-space eye position.
roll:
number
Defined in: client/api.d.ts:1075
Roll around the view axis, in radians.
target
Section titled “target”target:
Vector3
Defined in: client/api.d.ts:1060
World-space point the camera looks at.
up:
Vector3
Defined in: client/api.d.ts:1065
World-space up direction.
