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M2O Scripting APIScripting reference
Data shapeClient APIGenerated

Render2DTextureOptions

Defined in: client/api.d.ts:294

Native texture rectangle options.

clipping: boolean | null

Defined in: client/api.d.ts:198

Whether clipping is enabled.

Render2DNodeOptions.clipping


clipRect: Render2DRect | null

Defined in: client/api.d.ts:203

Normalized clipping rectangle.

Render2DNodeOptions.clipRect


depth: number | null

Defined in: client/api.d.ts:308

Native material depth.


nonOverlapGroup: number | null

Defined in: client/api.d.ts:218

Native non-overlap group.

Render2DNodeOptions.nonOverlapGroup


parent: Render2DContainer | null

Defined in: client/api.d.ts:178

Optional container parent; defaults to the canvas root.

Render2DNodeOptions.parent


pixelClipping: boolean | null

Defined in: client/api.d.ts:208

Whether pixel clipping is enabled.

Render2DNodeOptions.pixelClipping


position: Vector2 | null

Defined in: client/api.d.ts:183

Normalized position local to the parent.

Render2DNodeOptions.position


resource: string

Defined in: client/api.d.ts:298

Texture hash name or game resource path.


size: Vector2 | null

Defined in: client/api.d.ts:188

Normalized size.

Render2DNodeOptions.size


tint: Color | null

Defined in: client/api.d.ts:303

Normalized RGBA texture tint.


useAllMonitors: boolean | null

Defined in: client/api.d.ts:213

Whether the node spans all monitors.

Render2DNodeOptions.useAllMonitors


visible: boolean | null

Defined in: client/api.d.ts:193

Initial visibility.

Render2DNodeOptions.visible