Marker models
Marker.create(x, y, z, model?, virtualWorld?, triggerRadius?) draws one of the game’s trigger markers. model defaults to 0 and must be below 20; a larger value throws Marker.create: invalid marker model.
const pickup = Marker.create(x, y, z, 1, undefined, 3.0); // RTR_PARKING, 3 m triggerAll 20 markers are frames of the game’s fr_trigger_models script archive. M2O’s model registry marks them as DLC content, and the game names them by frame only.
| Model | Frame |
|---|---|
0 |
RTR_POUTA |
1 |
RTR_PARKING |
2 |
RTR_IR1 |
3 |
RTR_IR2 |
4 |
RTR_IR3 |
5 |
RTR_IR4 |
6 |
RTR_BO1 |
7 |
RTR_BO2 |
8 |
RTR_BO3 |
9 |
RTR_BO4 |
10 |
RTR_CH1 |
11 |
RTR_CH2 |
12 |
RTR_CH3 |
13 |
RTR_CH4 |
14 |
RTR_IT1 |
15 |
RTR_IT2 |
16 |
RTR_IT3 |
17 |
RTR_IT4 |
18 |
RTR_FI |
19 |
RTR_PARKING01 |
