Animation clips
player.playAnim(name, loop, useAnimSet?) plays a clip on a player’s ped on every client. The server checks only that the name is 1 to 62 characters long and returns false otherwise; it cannot tell whether a client has the clip, so a misspelt name fails silently in game.
player.playAnim("sc_eat_hot_out", false); // one-shotplayer.playAnim("sc_sit_bench4_smoke_stat", true); // loops until player.stopAnim()The owning client’s controls lock while the clip holds the body. A one-shot releases them when it ends; if one ever leaves the player frozen, call player.stopAnim(), or Controls.setEnabled(true) from a client script.
Clips shipped with M2O
Section titled “Clips shipped with M2O”M2O always loads its own animation archive, so the 345 clips below work everywhere. Pass the exact name with useAnimSet left false.
| Group | Clips |
|---|---|
sc_arrest |
sc_arrest_cop, sc_arrest_del |
sc_bench2 |
sc_bench2_death, sc_bench2_to_bench3, sc_bench2_to_bench4 |
sc_bench3 |
sc_bench3_to_bench2, sc_bench3_to_bench4 |
sc_bench4 |
sc_bench4_death, sc_bench4_to_bench2, sc_bench4_to_bench3 |
sc_browse |
sc_browse_corpse1_M_a, sc_browse_corpse1_M_b, sc_browse_corpse1_M_in, sc_browse_corpse1_M_out, sc_browse_corpse2_M_in, sc_browse_corpse2_M_out, sc_browse_corpse2_M_stat_a, sc_browse_corpse3_M_look, sc_browse_corpse_W_breath, sc_browse_corpse_W_hands, sc_browse_corpse_W_look_down |
sc_call |
sc_call_box |
sc_chair |
sc_chair_desk_B_drink_cofee, sc_chair_desk_B_look_around, sc_chair_desk_B_look_back, sc_chair_desk_B_out, sc_chair_desk_B_stat, sc_chair_desk_B_think, sc_chair_desk_death_L, sc_chair_desk_death_R, sc_chair_desk_death_a, sc_chair_desk_drink_bottle, sc_chair_desk_fastout_L, sc_chair_desk_fastout_R, sc_chair_desk_smoking_ashtray, sc_chair_desk_smoking_aspirate, sc_chair_desk_smoking_in, sc_chair_desk_smoking_look_back, sc_chair_desk_smoking_out, sc_chair_desk_smoking_stat, sc_chair_desk_stat, sc_chair_desk_thing_a, sc_chair_desk_thing_b, sc_chair_desk_to_B |
sc_city |
sc_city_man_wall_smoke_loop1, sc_city_man_wall_smoke_loop2, sc_city_man_wall_smoke_stat |
sc_clean |
sc_clean_shoe_M, sc_clean_shoe_S |
sc_crashcar |
sc_crashcar_guy_upset |
sc_death |
sc_death_bench1 |
sc_drink |
sc_drink_bottle_out, sc_drink_coffee_out, sc_drink_pot_out, sc_drink_snifter_out, sc_drink_wine_out |
sc_eat |
sc_eat_ham_out, sc_eat_hot_out |
sc_fishing |
sc_fishing_catch, sc_fishing_stat, sc_fishing_throw |
sc_gangsta |
sc_gangsta_a_fastout, sc_gangsta_a_gest_a, sc_gangsta_a_gest_b, sc_gangsta_a_gest_c, sc_gangsta_a_lookaround, sc_gangsta_a_stat |
sc_gestA |
sc_gestA_M_everything, sc_gestA_M_explanate, sc_gestA_M_explanate2, sc_gestA_M_greet_fingers, sc_gestA_M_greet_nod, sc_gestA_M_greet_open_hand, sc_gestA_M_hand_wave, sc_gestA_M_hips, sc_gestA_M_however, sc_gestA_M_maybe, sc_gestA_M_maybe2, sc_gestA_M_me, sc_gestA_M_no, sc_gestA_M_no_no, sc_gestA_M_not_know, sc_gestA_M_stat, sc_gestA_M_yes, sc_gestA_M_yes_yes, sc_gestA_M_you, sc_gestA_M_you_know, sc_gestA_W_boring_L, sc_gestA_W_boring_R, sc_gestA_W_explanate, sc_gestA_W_explanate_b, sc_gestA_W_explanate_c, sc_gestA_W_greet_nod, sc_gestA_W_however, sc_gestA_W_lhand, sc_gestA_W_long_explain, sc_gestA_W_look_down, sc_gestA_W_look_up, sc_gestA_W_no, sc_gestA_W_not_know, sc_gestA_W_not_know_b, sc_gestA_W_rhand, sc_gestA_W_think, sc_gestA_W_think_b, sc_gestA_W_yes, sc_gestA_W_yes_yes, sc_gestA_W_you, sc_gestA_W_you_know |
sc_homeles |
sc_homeles_2_a, sc_homeles_2_b, sc_homeles_2_d, sc_homeles_2_e, sc_homeles_2_in, sc_homeles_2_out, sc_homeles_4_a, sc_homeles_4_b, sc_homeles_4_c, sc_homeles_4_e, sc_homeles_4_fastout, sc_homeles_4_getmoney, sc_homeles_4_in, sc_homeles_4_out |
sc_homeless |
sc_homeless_4_death, sc_homeless_6_a, sc_homeless_6_b, sc_homeless_6_in, sc_homeless_6_out |
sc_homesles |
sc_homesles_1_a, sc_homesles_1_b, sc_homesles_1_c, sc_homesles_1_in, sc_homesles_1_out |
sc_hot |
sc_hot_a, sc_hot_b, sc_hot_c, sc_hot_eat-diff, sc_hot_eat_out-diff, sc_hot_eat_stat-diff, sc_hot_out, sc_hot_sell_M, sc_hot_sell_S, sc_hot_sell_b |
sc_lean |
sc_lean_railing_front_in, sc_lean_railing_front_out, sc_lean_railing_front_stat, sc_lean_railing_spit_long |
sc_licence |
sc_licence_cop_NO_M, sc_licence_cop_OK_M, sc_licence_cop_want_M, sc_licence_del_NO_S, sc_licence_del_OK_S, sc_licence_del_wait_S |
sc_look |
sc_look_L_a_diff, sc_look_R_a_diff, sc_look_a_in, sc_look_a_loop, sc_look_a_out, sc_look_around_a_diff, sc_look_c_in, sc_look_c_loop, sc_look_c_out |
sc_man |
sc_man_arrested_gun, sc_man_arrested_money_in, sc_man_arrested_money_out, sc_man_arrested_money_stat, sc_man_arrested_nogun, sc_man_arrested_out, sc_man_arrested_out_stat, sc_man_arrested_shotgun, sc_man_arrested_stat, sc_man_arrested_thompson, sc_man_mailbox, sc_man_smoke-diff, sc_man_smoke_in, sc_man_smoke_out, sc_man_smoke_stat_a, sc_man_smoke_stat_b, sc_man_smoke_stat_c, sc_man_smoke_stat_d, sc_man_trash_throw, sc_man_wall_newspaper |
sc_news |
sc_news_look_a, sc_news_sell_M, sc_news_sell_S, sc_news_stat |
sc_newspaper |
sc_newspaper_in, sc_newspaper_look_around, sc_newspaper_out, sc_newspaper_stat_a, sc_newspaper_stat_b |
sc_newstand |
sc_newstand_death, sc_newstand_sale_M, sc_newstand_sale_S |
sc_penalty |
sc_penalty_cop_bribe_M, sc_penalty_cop_bribe_refuse_a_M, sc_penalty_cop_bribe_take_M, sc_penalty_cop_car, sc_penalty_cop_dontpay_M, sc_penalty_cop_note_in_M, sc_penalty_cop_pay_M, sc_penalty_cop_whistle, sc_penalty_del_bribe_S, sc_penalty_del_bribe_refuse_a_S, sc_penalty_del_bribe_take_S, sc_penalty_del_dontpay_S, sc_penalty_del_note_in_S, sc_penalty_del_pay_S, sc_penalty_del_stat_M, sc_penalty_del_stat_S |
sc_phone |
sc_phone_NPC_in, sc_phone_NPC_out, sc_phone_PLAYER_in, sc_phone_PLAYER_out, sc_phone_death, sc_phone_diall, sc_phone_fast_out, sc_phone_gest_e, sc_phone_gest_f, sc_phone_gest_g, sc_phone_gest_j, sc_phone_gest_k, sc_phone_gest_m, sc_phone_stat_a, sc_phone_throw_M, sc_phone_throw_S |
sc_player |
sc_player_tip_a |
sc_police |
sc_police_bribe_M, sc_police_gun_bribe_S, sc_police_shotgun_bribe_S, sc_police_tommy_bribe_S |
sc_service |
sc_service_motor_look, sc_service_motor_mount_in, sc_service_motor_mount_loop, sc_service_motor_mount_out, sc_service_motor_stat |
sc_shovel |
sc_shovel_coal_loop, sc_shovel_coal_stat, sc_shovel_in_coal, sc_shovel_in_snow, sc_shovel_out_coal, sc_shovel_out_snow, sc_shovel_snow_loop, sc_shovel_snow_stat, sc_shovel_strafe_snow_L, sc_shovel_strafe_snow_R |
sc_sit |
sc_sit_bench1_B_to, sc_sit_bench1_a, sc_sit_bench1_e, sc_sit_bench1_fastout, sc_sit_bench1_g, sc_sit_bench1_in, sc_sit_bench1_out, sc_sit_bench1_stat_B, sc_sit_bench1_to_B, sc_sit_bench2_a, sc_sit_bench2_dust_off, sc_sit_bench2_in, sc_sit_bench2_look_L, sc_sit_bench2_nervous, sc_sit_bench2_news_a, sc_sit_bench2_news_b, sc_sit_bench2_news_in, sc_sit_bench2_news_out, sc_sit_bench2_out, sc_sit_bench2_out_fast, sc_sit_bench3_dust_off, sc_sit_bench3_look_up, sc_sit_bench3_nervous, sc_sit_bench3_out_fast, sc_sit_bench3_stat_a, sc_sit_bench3_watch, sc_sit_bench4_in, sc_sit_bench4_nervous, sc_sit_bench4_out, sc_sit_bench4_out_fast, sc_sit_bench4_smoke_a, sc_sit_bench4_smoke_b, sc_sit_bench4_smoke_c, sc_sit_bench4_smoke_in, sc_sit_bench4_smoke_out, sc_sit_bench4_smoke_stat, sc_sit_bench4_stat_a |
sc_w |
sc_w_chair_desk_B_look_around, sc_w_chair_desk_B_stat, sc_w_chair_desk_B_think, sc_w_chair_desk_B_to_stat, sc_w_chair_desk_clean, sc_w_chair_desk_death_a, sc_w_chair_desk_drink_coffee, sc_w_chair_desk_fastout_L, sc_w_chair_desk_fastout_R, sc_w_chair_desk_hair, sc_w_chair_desk_look_back, sc_w_chair_desk_nervous, sc_w_chair_desk_out_L, sc_w_chair_desk_out_R, sc_w_chair_desk_smoke_aspirate_a, sc_w_chair_desk_smoke_aspirate_b, sc_w_chair_desk_smoke_look_back, sc_w_chair_desk_smoke_mirror, sc_w_chair_desk_smoke_out, sc_w_chair_desk_smoke_stat, sc_w_chair_desk_stat, sc_w_chair_desk_stat_to_B, sc_w_chair_desk_think, sc_w_chair_desk_to_smoke |
sc_wcleaner |
sc_wcleaner_in, sc_wcleaner_loop, sc_wcleaner_out, sc_wcleaner_pause, sc_wcleaner_stat, sc_wcleaner_step_L, sc_wcleaner_step_R |
sc_wheel |
sc_wheel_in, sc_wheel_mount_in, sc_wheel_mount_loop, sc_wheel_mount_out, sc_wheel_out, sc_wheel_stat |
sc_winter |
sc_winter_nose_cough, sc_winter_nose_hanky, sc_winter_nose_sneeze, sc_winter_slide, sc_winter_slide_down, sc_winter_slide_fast_up, sc_winter_slide_stat, sc_winter_slide_up |
sc_woman |
sc_woman_look_A_in, sc_woman_look_A_loop, sc_woman_look_A_out, sc_woman_look_D_in, sc_woman_look_D_look, sc_woman_look_D_out, sc_woman_smoke_in, sc_woman_smoke_out, sc_woman_smoke_stat_a, sc_woman_smoke_stat_b, sc_woman_smoke_stat_c, sc_woman_smoke_stat_d, sc_woman_smoke_stat_e |
sc_writer |
sc_writer_notes_out |
sc_writing |
sc_writing_notes_head_up, sc_writing_notes_in, sc_writing_notes_loop, sc_writing_notes_thinking |
Animation-set clips
Section titled “Animation-set clips”Clips such as CC_TAUNT01-A and CC_COMBO1-A belong to an animation set rather than having a name of their own. Pass useAnimSet: true and the game looks the name up in the ped’s current set, so the same name can play differently, or not at all, depending on what the player is doing (the unarmed idle uses set 1, the melee set). These clips come from the base game’s archives and are not listed here yet.
