Replicated map icon that can be positioned in the world or attached to an entity.
Invisible replicated collision volume.
Replicated world marker that can emit markerHit and markerLeave events.
A connected M2O player.
Replicated static world object created from a Mafia II model.
Replicated tyre spike strip that can be enabled or disabled by the server.
Replicated M2O vehicle handle.
Current synchronized playback state for a jukebox.
A configured telephone-directory entry.
A server-side override for one shop item slot.
A 24-hour game clock value.
Configures how server-side chat messages are relayed between connected players.
Controls synchronized Mafia II jukebox playback by game jukebox identifier.
Configures telephone-directory entries replicated to connected players.
Overrides availability, visibility, and prices of Mafia II shop items.
Vehicle wheel damage states.
Controls replicated world state and exposes collections of connected players and spawned vehicles.
Replicated interaction point that emits actionPointHit when a player activates it.