Creates a script wrapper for an existing marker with this ID; use Marker.create() to create a marker.
Network entity identifier.
Destroys this replicated marker and removes it from connected clients.
Changes the marker's replicated RGB color.
Red color component.
Green color component.
Blue color component.
Changes the marker's replicated visual scale.
Uniform visual scale applied to the marker model.
Changes the radius used to emit marker contact events.
Contact radius in world units.
Returns a readable representation of this marker.
The marker ID formatted for logging or debugging.
StaticcreateCreates and replicates a world marker.
Initial world-space X coordinate.
Initial world-space Y coordinate.
Initial world-space Z coordinate.
Optionalmodel: number
Optional marker model identifier.
OptionalvirtualWorld: number
Optional virtual-world ID used for visibility filtering.
OptionaltriggerRadius: number
Optional radius for markerHit and markerLeave events.
The newly created marker handle.
ReadonlycolorPacked replicated marker color.
ReadonlyidReadonlymodelReplicated marker model identifier.
ReadonlyscaleCurrent uniform visual scale.
ReadonlytriggerRadius used for player contact events, in world units.
Readonlyvirtual
Replicated world marker that can emit markerHit and markerLeave events.