Dispatched when the client receives a framework chat-message RPC, before the built-in chat overlay is updated.
Dispatched when the local player crosses into a different city district.
Dispatched immediately after the local player receives native damage.
Dispatched after the local player's vehicle radio is turned on or off.
Dispatched after the local player's vehicle radio changes station.
Dispatched after a resource entry point has run and immediately before the resource becomes running.
Dispatched while a resource is stopping, before its stop callback, timers, exports, and event handlers are cleaned up.
Native events dispatched through
Core.Events.on. Each property is the exact callback argument tuple for that event.