Fades from black back into the game scene.
Fade duration in seconds; negative values are clamped to zero.
OptionalblockInput: boolean
Whether the game should block player input during the transition.
True when the fade was started; false when the game fader is unavailable.
Fades the game scene to black.
Fade duration in seconds; negative values are clamped to zero.
OptionalblockInput: boolean
Whether the game should block player input during the transition.
True when the fade was started; false when the game fader is unavailable.
Controls the game's full-screen scene fader.