Global objectClient API
Bone
Bone: Readonly<
{
Aim_dummy: 1002;
BaseRef: 1;
bipod: 2116;
Blnd_dummy: 1001;
Bone01: 3000;
Bone02: 3001;
Bone03: 3002;
Bone04: 3003;
Bone05: 3004;
Bone06: 3005;
Bone07: 3006;
Bone08: 3007;
Bone09: 3008;
Bone10: 3009;
Bone11: 3010;
Bone12: 3011;
Brow1L: 727;
Brow1R: 827;
Brow2L: 726;
Brow2R: 826;
Bryle: 843;
Camera_dummy: 1003;
Cap: 2109;
CapLeft: 2005;
ChangeMagazine: 2102;
ChangeMagazineLeft: 2002;
CheekL: 731;
CheekR: 831;
Cigareta: 842;
CoatSim_Root: 1510;
CylinderFire: 2107;
CylinderFireLeft: 2007;
CylinderOut: 2108;
CylinderOutLeft: 2008;
EYE_L: 736;
EYE_R: 836;
FireLeft: 2004;
Fmv_cigareta: 845;
FootStep_L: 1005;
FootStep_R: 1006;
Gathers: 607;
GunHand_L: 2014;
GunHand_R: 2114;
GunHandLeft: 2014;
GunHandRight: 2114;
HairScale: 602;
Handle_L: 2104;
Handle_LLeft: 2015;
Handle_R: 2120;
Handle_RLeft: 2014;
Hat: 603;
Hat_mesh: 608;
Head: 108;
Hips: 101;
Jaw: 601;
L_BackCoat01: 1620;
L_BackCoat02: 1621;
L_BackCoat03: 1622;
L_BackCoat04: 1623;
L_BackCoat05: 1624;
L_BackCoat06: 1625;
L_FrontCoat01: 1600;
L_FrontCoat02: 1601;
L_FrontCoat03: 1602;
L_FrontCoat04: 1603;
L_FrontCoat05: 1604;
L_FrontCoat06: 1605;
L_FrontCoat07: 1606;
L_LegSleeve: 206;
L_sideCoat01: 1610;
L_sideCoat02: 1611;
L_sideCoat03: 1612;
L_sideCoat04: 1613;
L_sideCoat05: 1614;
L_Sleeve: 407;
LeftArm: 402;
LeftArmRoll: 403;
LeftBreast: 109;
LeftFoot: 204;
LeftForeArm: 404;
LeftForeArmRoll: 405;
LeftHand: 406;
LeftHandIndex1: 421;
LeftHandIndex2: 422;
LeftHandIndex3: 423;
LeftHandMiddle1: 431;
LeftHandMiddle2: 432;
LeftHandMiddle3: 433;
LeftHandPinky1: 451;
LeftHandPinky2: 452;
LeftHandPinky3: 453;
LeftHandRing1: 441;
LeftHandRing2: 442;
LeftHandRing3: 443;
LeftHandThumb1: 410;
LeftHandThumb2: 411;
LeftHandThumb3: 412;
LeftInHandIndex: 420;
LeftInHandPinky: 450;
LeftLeg: 203;
LeftNates: 207;
LeftShoulder: 401;
LeftToe: 205;
LeftToeBase: 205;
LeftUpLeg: 201;
LeftUpLegRoll: 202;
Lo_LidL: 728;
Lo_LidR: 828;
Lo_MLip: 604;
Lo_MLipL: 733;
Lo_MLipR: 833;
MCornerL: 734;
MCornerR: 834;
Muzzle: 2112;
MuzzleLeft: 2012;
Neck: 107;
Nose: 606;
NostrilL: 729;
NostrilR: 829;
Open: 2111;
OpenLeft: 2011;
Opposite: 1004;
R_BackCoat01: 1630;
R_BackCoat02: 1631;
R_BackCoat03: 1632;
R_BackCoat04: 1633;
R_BackCoat05: 1634;
R_BackCoat06: 1635;
R_FrontCoat01: 1650;
R_FrontCoat02: 1651;
R_FrontCoat03: 1652;
R_FrontCoat04: 1653;
R_FrontCoat05: 1654;
R_FrontCoat06: 1655;
R_FrontCoat07: 1656;
R_LegSleeve: 306;
R_sideCoat01: 1640;
R_sideCoat02: 1641;
R_sideCoat03: 1642;
R_sideCoat04: 1643;
R_sideCoat05: 1644;
R_Sleeve: 507;
ReloadLeft: 2009;
RightArm: 502;
RightArmRoll: 503;
RightBreast: 110;
RightFoot: 304;
RightForeArm: 504;
RightForeArmRoll: 505;
RightHand: 506;
RightHandIndex1: 521;
RightHandIndex2: 522;
RightHandIndex3: 523;
RightHandMiddle1: 531;
RightHandMiddle2: 532;
RightHandMiddle3: 533;
RightHandPinky1: 551;
RightHandPinky2: 552;
RightHandPinky3: 553;
RightHandRing1: 541;
RightHandRing2: 542;
RightHandRing3: 543;
RightHandThumb1: 510;
RightHandThumb2: 511;
RightHandThumb3: 512;
RightInHandIndex: 520;
RightInHandPinky: 550;
RightLeg: 303;
RightNates: 307;
RightShoulder: 501;
RightToe: 305;
RightToeBase: 305;
RightUpLeg: 301;
RightUpLegRoll: 302;
Scale_dummy: 1007;
Scruff: 844;
Shell: 2105;
ShellLeft: 2013;
Spine: 102;
Spine1: 103;
Spine2: 104;
Spine3: 105;
Spine4: 106;
Tongue: 609;
Trace: 1000;
Trigger: 2103;
TriggerLeft: 2003;
Tripod: 2117;
TripodAxe: 2118;
Unload: 2110;
UnloadLeft: 2010;
Up_CheekL: 730;
Up_CheekR: 830;
Up_LidL: 735;
Up_LidR: 835;
Up_Mlip: 605;
Up_MLipL: 732;
Up_MLipR: 832;
Upshot: 2106;
UpshotLeft: 2006;
WeaponAxe: 2119;
WeaponBody: 2101;
WeaponBodyLeft: 2001;
WeaponOffset: 2121;
},
>
Mafia II default skeleton bone identifiers exported by the M2O client.