M2O Scripting APIScripting reference
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    Global objectClient API

    Bone

    Bone: Readonly<
        {
            Aim_dummy: 1002;
            BaseRef: 1;
            bipod: 2116;
            Blnd_dummy: 1001;
            Bone01: 3000;
            Bone02: 3001;
            Bone03: 3002;
            Bone04: 3003;
            Bone05: 3004;
            Bone06: 3005;
            Bone07: 3006;
            Bone08: 3007;
            Bone09: 3008;
            Bone10: 3009;
            Bone11: 3010;
            Bone12: 3011;
            Brow1L: 727;
            Brow1R: 827;
            Brow2L: 726;
            Brow2R: 826;
            Bryle: 843;
            Camera_dummy: 1003;
            Cap: 2109;
            CapLeft: 2005;
            ChangeMagazine: 2102;
            ChangeMagazineLeft: 2002;
            CheekL: 731;
            CheekR: 831;
            Cigareta: 842;
            CoatSim_Root: 1510;
            CylinderFire: 2107;
            CylinderFireLeft: 2007;
            CylinderOut: 2108;
            CylinderOutLeft: 2008;
            EYE_L: 736;
            EYE_R: 836;
            FireLeft: 2004;
            Fmv_cigareta: 845;
            FootStep_L: 1005;
            FootStep_R: 1006;
            Gathers: 607;
            GunHand_L: 2014;
            GunHand_R: 2114;
            GunHandLeft: 2014;
            GunHandRight: 2114;
            HairScale: 602;
            Handle_L: 2104;
            Handle_LLeft: 2015;
            Handle_R: 2120;
            Handle_RLeft: 2014;
            Hat: 603;
            Hat_mesh: 608;
            Head: 108;
            Hips: 101;
            Jaw: 601;
            L_BackCoat01: 1620;
            L_BackCoat02: 1621;
            L_BackCoat03: 1622;
            L_BackCoat04: 1623;
            L_BackCoat05: 1624;
            L_BackCoat06: 1625;
            L_FrontCoat01: 1600;
            L_FrontCoat02: 1601;
            L_FrontCoat03: 1602;
            L_FrontCoat04: 1603;
            L_FrontCoat05: 1604;
            L_FrontCoat06: 1605;
            L_FrontCoat07: 1606;
            L_LegSleeve: 206;
            L_sideCoat01: 1610;
            L_sideCoat02: 1611;
            L_sideCoat03: 1612;
            L_sideCoat04: 1613;
            L_sideCoat05: 1614;
            L_Sleeve: 407;
            LeftArm: 402;
            LeftArmRoll: 403;
            LeftBreast: 109;
            LeftFoot: 204;
            LeftForeArm: 404;
            LeftForeArmRoll: 405;
            LeftHand: 406;
            LeftHandIndex1: 421;
            LeftHandIndex2: 422;
            LeftHandIndex3: 423;
            LeftHandMiddle1: 431;
            LeftHandMiddle2: 432;
            LeftHandMiddle3: 433;
            LeftHandPinky1: 451;
            LeftHandPinky2: 452;
            LeftHandPinky3: 453;
            LeftHandRing1: 441;
            LeftHandRing2: 442;
            LeftHandRing3: 443;
            LeftHandThumb1: 410;
            LeftHandThumb2: 411;
            LeftHandThumb3: 412;
            LeftInHandIndex: 420;
            LeftInHandPinky: 450;
            LeftLeg: 203;
            LeftNates: 207;
            LeftShoulder: 401;
            LeftToe: 205;
            LeftToeBase: 205;
            LeftUpLeg: 201;
            LeftUpLegRoll: 202;
            Lo_LidL: 728;
            Lo_LidR: 828;
            Lo_MLip: 604;
            Lo_MLipL: 733;
            Lo_MLipR: 833;
            MCornerL: 734;
            MCornerR: 834;
            Muzzle: 2112;
            MuzzleLeft: 2012;
            Neck: 107;
            Nose: 606;
            NostrilL: 729;
            NostrilR: 829;
            Open: 2111;
            OpenLeft: 2011;
            Opposite: 1004;
            R_BackCoat01: 1630;
            R_BackCoat02: 1631;
            R_BackCoat03: 1632;
            R_BackCoat04: 1633;
            R_BackCoat05: 1634;
            R_BackCoat06: 1635;
            R_FrontCoat01: 1650;
            R_FrontCoat02: 1651;
            R_FrontCoat03: 1652;
            R_FrontCoat04: 1653;
            R_FrontCoat05: 1654;
            R_FrontCoat06: 1655;
            R_FrontCoat07: 1656;
            R_LegSleeve: 306;
            R_sideCoat01: 1640;
            R_sideCoat02: 1641;
            R_sideCoat03: 1642;
            R_sideCoat04: 1643;
            R_sideCoat05: 1644;
            R_Sleeve: 507;
            ReloadLeft: 2009;
            RightArm: 502;
            RightArmRoll: 503;
            RightBreast: 110;
            RightFoot: 304;
            RightForeArm: 504;
            RightForeArmRoll: 505;
            RightHand: 506;
            RightHandIndex1: 521;
            RightHandIndex2: 522;
            RightHandIndex3: 523;
            RightHandMiddle1: 531;
            RightHandMiddle2: 532;
            RightHandMiddle3: 533;
            RightHandPinky1: 551;
            RightHandPinky2: 552;
            RightHandPinky3: 553;
            RightHandRing1: 541;
            RightHandRing2: 542;
            RightHandRing3: 543;
            RightHandThumb1: 510;
            RightHandThumb2: 511;
            RightHandThumb3: 512;
            RightInHandIndex: 520;
            RightInHandPinky: 550;
            RightLeg: 303;
            RightNates: 307;
            RightShoulder: 501;
            RightToe: 305;
            RightToeBase: 305;
            RightUpLeg: 301;
            RightUpLegRoll: 302;
            Scale_dummy: 1007;
            Scruff: 844;
            Shell: 2105;
            ShellLeft: 2013;
            Spine: 102;
            Spine1: 103;
            Spine2: 104;
            Spine3: 105;
            Spine4: 106;
            Tongue: 609;
            Trace: 1000;
            Trigger: 2103;
            TriggerLeft: 2003;
            Tripod: 2117;
            TripodAxe: 2118;
            Unload: 2110;
            UnloadLeft: 2010;
            Up_CheekL: 730;
            Up_CheekR: 830;
            Up_LidL: 735;
            Up_LidR: 835;
            Up_Mlip: 605;
            Up_MLipL: 732;
            Up_MLipR: 832;
            Upshot: 2106;
            UpshotLeft: 2006;
            WeaponAxe: 2119;
            WeaponBody: 2101;
            WeaponBodyLeft: 2001;
            WeaponOffset: 2121;
        },
    >

    Mafia II default skeleton bone identifiers exported by the M2O client.