Creates a script wrapper for an existing streamed player with this ID; it does not create or spawn a player.
Network entity identifier.
OptionalpayloadJson: stringResolves the current world-space transform of one of this player's skeleton bones.
Numeric bone identifier, typically obtained from the global Bone table.
The bone transform, or null when the player or requested bone is unavailable.
Returns the streamed vehicle currently occupied by this player.
The current vehicle handle, or null when the player is not inside a streamed vehicle.
Optionalreason: stringReturns a readable representation of this player handle.
The player ID formatted for logging or debugging.
Client handle for a streamed M2O player.